Huckster for Weird North-West
Jim Parkin made this neat little post about running a Deadlands inspired weird west using his game Weird North.
Doing something related with Into the Odd was an idea that I had before, but never actually got to it. And this is perfectly that. Only thing is missing for me: The Huckster, which always have been my favorite thing from Deadlands, so I whipped up a version to bolt on to that.
A wandering gambler/sorcerer/spirit-speaker Archetype for Weird North West:
Huckster
Life is a Game
Bonus Gear:
- A deck of French-suited cards and a deck of Tarot cards
- A book of games filled with occult lore
- Small pistol (d6)
BASE Deal With the Devil: Save against corruption to automatically succeed on a non-corruption save.
Which is your game of choice?
- Five-card draw
- Texas hold'em
- Blackjack
- Darts
- Mahjong
- Cribbage
PRESTIGE Begin with one. Gain another when you recover a Treasure or win a huge bet.
- Snake-oil Salesman: Simple folk always fall for your lies.
- Sleight of Hand: You can quickly hide tiny objects in your body, and no one will notice or be able to find it.
- A Card Up Your Sleeve: You never fully lose a bet, something always go slightly on your favor.
- Whisperer of Secrets: Everytime you save against corruption, the referee tells you something useful that you didn't knew.
- Speaker of Many Names: You can always feel the presence of a supernatural being.